PRACTICE

Your arena. Your rules. A few very questionable bots.

4 vs 4 · One life per round. First team to 5 rounds.
Full health & armor. No pickups. You’re on blue.

Balanced aim. A little room to dodge.

No pickups. Start with both weapons, 100 health & 100 armor.

You + 3 teammates vs 4 bots

Console

A VERY QUESTIONABLE FIELD GUIDE

MAKE A MESS.

Clan Arena: 4 vs 4, full health and armor, no pickups, one life per round. Eliminate the other team; first to 5 round wins takes the match. All stickmen use black ink. Blue ● markers identify your teammates; pink ▲ markers identify enemies. The last kill gets a replay before the next round. Press R to skip. R skips your death replay and cycles surviving teammates. Free-for-all and Survive support 32 fighters. A sprawling desert town. Explore buildings, alleys, tunnels, and rooftops. Free-for-all: everyone fights everyone; first to 15 frags wins, or the highest score after 3 minutes. Survive: the bots hunt you; reach 15 frags before time runs out. All modes work on every map. Sky High rewards rocket-jumping up its towers. On Facing Doodles, the bridge has no railings: falling into the void kills you. You spawn with a rocket launcher and a grenade launcher, both with unlimited ammo. Grenades bounce and explode after 2.5 seconds, or on a direct hit. Common sense is optional.

W A S DMove. Keep moving.MOUSELook around · left click to fire.RIGHT CLICK + DRAGRocket jump with the rocket launcher. Down fires behind you.1 / 2 · QRocket launcher / grenade launcher. Q switches between them.SPACEJump. Hold to bunny-hop.TAB (HOLD)Live leaderboard · scroll to see more players.TConsole · chat, nickname & kill history.ESC / PPause and free your mouse.RRespawn after an unfortunate incident.
↑ THE ROCKET JUMP

Right click with the rocket launcher selected to rocket jump at your feet. Drag to choose a direction: down fires behind you, left/right fires sideways. Release to commit, or hold briefly to commit while held. You can also look down, jump, and shoot manually. The blast sends you flying. Aim behind you for extra speed. Your own rockets never hurt you. Your own grenades are safe too.

Clan Arena: everyone starts each round with 100 health, 100 armor and unlimited rockets; no regeneration or friendly fire. Rounds reset after the last-kill replay, or after 3 seconds if there is no final rocket kill. Free-for-all and Survive: start at 100 health / 100 armor; both cap at 200. Pure arena is the default, with no pickups. Choose Pickups & Quad in Practice or when hosting a room to enable the following items. Yellow shields give +50 armor, red shields +100, and return 25 seconds after collection. Health crosses give +50. Blue ×3 gives Quad Damage for 30 seconds and returns after 2 minutes. Its blue shimmer and hum reveal the carrier. Kill them to steal the remaining time.

Read the full Wiki · weapons, damage & desktop/mobile controls ↗

TWEAK YOUR DOODLE

THE LITTLE THINGS.

Auto adjusts the scene resolution to keep play smooth. Menus stay sharp.

Settings save on this browser. Best played with a mouse and keyboard.

ONLINE PLAY

Join a public server. Lower ping means a quicker connection.

PUBLIC SERVERS

Checking servers…

Ping is measured from your device. Players are people; bots fill the remaining slots.

LOCAL PLAY

Practise with bots, or host and join games with friends. Player-hosted games work best on the same network.

PLAYER-HOSTED & LAN GAMES

Checking games…

Rooms are shared through this website, not detected by proximity. On duudle.app, finding rooms requires internet. Practice runs on your device.

HOST A GAME.

Name your room. Your friends can find it in Local play on this website.

Pure arena starts everyone with both weapons, 100 health & 100 armor. Pickups & Quad adds health, armor and damage boosts.

Playable warmup while friends join. You choose when to start.
Free-for-all · First to 15 frags.

Keep this page open while hosting. Leaving ends the game for everyone. Best tried on the same network.